package heliotrope.game.character
{
	import flash.display.Graphics;
	import flash.display.Sprite;
	import flash.geom.Point;
	
	import heliotrope.display.RegSprite;
	import heliotrope.utils.CompassDirection;

	public class Player extends BaseCharacter
	{
		public function Player(id_:uint)
		{
			super(id_);
			var tmp:RegSprite = new RegSprite(CompassDirection.CENTER);
			var graphic:Graphics = tmp.graphics;
			graphic.beginFill(0xFF0000);
			graphic.drawCircle(0,0, 16);
			graphic.endFill();
			this._view = tmp;
		}
	}
}